Look for a rocket template that has + damage %. Don't search hours around for trainers, it's as simple as it's sounds. you just need to type the following command: /give playername amount stuff. I also see that the hull damage multiplier is 1. amount of damage done to an object on collision, from 0 to 1. If you exclude it, you'll exclude a large part of the balancing Wayleran has done. There are 3 types, armed, unarmed, and all. Doesn't really matter with 2. Alternate Fighter blueprint. Fighter Stats are directly related to the stats of the turret used. Go to that location (can be found via mission. I am currently writing an update of my Custom Turret Builder mod. 0, since fighter range is limited to 3. First of all, thank you for creating and posting your comprehensive video series. Eg will a tier 2 captain become tier 3 after getting 5 stars (level 6) 14. rpg players who want their feeling of excitment from looting rare/powerful drops and gaining exponential power and those who want a fair balance for multi-player and pvp. The battle cruiser is the main purpose of inflicting heavy damage to enemy structures at medium range, it is also capable of carrying a shock swarm of drones. Ancient Gates open up when the player has an XSTN-1 system upgrade on their ship, and an Ancient Gate is guaranteed to spawn in the final sector of the Exodus quest. First off, armor blocks have huge health totals. 8 so far. 31. For information about turret mechanics, including damage and hit chance, see Turret mechanics. 4, hull damage of 5. 4. I need more torpedo defense. Hey everyone! These are the final patch notes for update 2. 0. 4. I am currently writing an update of my Custom Turret Builder mod. Well, yes, galaxy. Turret factories randomly produce turrets with random traits such as Burst. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. Bolter turrets get a bonus damage to hull. If you've played Avorion for awhile, there's one or two turrets that just make you want to go "Wow, I'd really like more than just one of those. maybe i´m very bad at aiming (also very bad for AI) XD. 4. You then right click on things to issue a single contextual command: "salvage this wreck," "mine this asteroid," "dock with this station," "attack this enemy," and so on; these correspond to the command icons on the left side of the bottom of strategy mode. 3. 4. Realistically there’s no reason not to spam your ship full of those rockets with a seeker mod. Trinium: Lightest material in the entire game with insane adaptability (almost all blocks available) Ogonite: Best Armor (but also 2nd-heaviest after Iron) Avorion: Best block HP (but no armor), only non-Iron material with Inertia Dampener, Hyperspace Core bypasses rifts, highest performance for all tech blocks that scale with material. Types. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it will look like massive artillery operating as tiny PDC. This is a bit of a tangent from. matt May 21, 2020 @ 7:18pm. (e. For each turret in Avorion, there is a corresponding fighter type. My shields where just instantly gone and energy on the trusters empty. Contains inter alia: /sethome, /price, /inventory and /crew. and even 1 purple. Mid to Late-game ships (Trinium, Xanion) seem to average around 1 to 1. NPCs can have hardeners. 5. I'm doing a bounty and the enemy ship i'm fighting says immune. Avorion - The complete 2022 into the rift guide to Captains and ship Automation. These relations, as of now, cannot be changed via diplomacy. I also see that the hull damage multiplier is 1. 4 and shield damage of 5. 4 and shield damage of 5. I am currently writing an update of my Custom Turret Builder mod. then as they fall down the side of the ship, as i pass, i time my shot and fire 5 torpedoes directly into them at point blank. I am currently writing an update of my Custom Turret Builder mod. The mod I made for myself gets the sector info and tells me the local resource type. Larger turrets are generated by higher tech values. Initially it was cutting specific damage types by 95%, later on it was total immunity. Each block type – hull, thrusters, crew quarters, cargo hold, etc - can be stretched and moulded and clipped on almost wherever-you-want. 12 items. "Hardcore" motherships and. 1 - Enemy Variations, Damage Types & Hyperspace - Steam News. In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. But 90% of the stuff I use I have found gaps inside the ships. But I. Red in Color. 7th Tier Resource. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. I understand the rationale behind having them, it's so that not every ship is only armed with one type of weapon, but it just isn't a fun system to deal with. Simple machine guns. I also see that the hull damage multiplier is 1. They cost a LOT (10 mill to 50 mill) - so probably a mid game or early alliance game effort. I have a question about damage types. I also see that the hull damage multiplier is 1. Simplified callback handling &. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. In a sense they become the new laser, but more effective at shorter range with higher power draw, which leads to my laser change suggestion above. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. 4. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. Let's say I generate a Laser turret with damage of 5. For Illegal goods, there are only three: Morn Drugs, Acron Drugs, and Slaves. no damage, 1: full damage. Initially it was cutting specific damage types by 95%, later on it was total immunity. ini file (and the entire "Galaxies" folder) will not exist unless you have started and run the server at least once. All trademarks are property of their respective owners in the US and other countries. So here's a lil petition to remove the damage penalty from auto-targeting turrets. 4, hull damage of 5. Avorion stats. Ok I want to put this nicely and not bash the game as I am having a lot of fun with things. The Wormhole Guardian & Prototype will always be made of Avorion, and maintains a static size. 0. Into the rift captains covered in a future video covering the DLC. As with all automatic turrets, you still need to enable autofire after equipping the turret. I do not know if this applies to other weaponry. When an structure is built, a hierarchy is created. Avorion(更新至2. Don’t cheap out on armor, it’s already hilariously less. 0 and the shield damage multiplier is 1. Status: Finished. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. After its shield is down, it will begin to summon larger. I recommend looking up this mod. A very easy fix is to hold shift at that moment, change the auto turrets to only attack your target and then make sure you don't target the mother ship. 30 r19012 e6e24eaa0998. at first i thought blue is awesome. #1. This is a flat 30% increase to your hitpoints for a single system slot and a 250%ish weakness to a particular type of damage. I have a purple-tier cannon with a 0. As in a normal captain takes 20 minutes, the guy with perks takes 3-5 minutes. "All" turret techs increase the number of both pew-pew, and mining/salvage turrets. 6" the developer mentioned a "downward spiral" scenario that occurs in the game when ships take damage. 8. 0). 3 rads/s and tends to lean towards high HP, high DPS, and long range builds. But I. 8, changes include a rework of galaxy generation, weapons, combat, progression, spawn system. There was a bit of a learning curve at first, but building your own chunky, blocky spaceships is both pretty easy and surprisingly fun. I also see that the hull damage multiplier is 1. The official script types of stations at the time of writing are: Biotope. Corvette - Tellus (1-Slot) Startership, Fighter. Data assumes all goods are sold for their base prices in the sector the mine is founded in. Go to avorion r/avorion •. Even exceptionally large and durable ships crafted from Avorion are unlikely to survive more than a few seconds of conventional damage; pre-barrier ships will be destroyed. 30s repair restriction no longer applies when the damage was self-inflicted . Edited January 5, 2021 by TenguKnight More sectors. Keep in mind that the DPS scaling massively per material invested can be due to things like per shot damage increasing massively on weapons primarily due to rate of fire. 6 Mt and I still take damage on several missions just getting. Bolters: Antimatter, Plasma Cannons: Plasma (duh). Not really no. Maybe shape the front of your ship as a bowl lined with force turrets. 2a- I filled up my carrier with r-mining fighters, sent it out. Your difficulty level heavily determines enemy strength. The start beacons can be found in hidden mass systems at a distance of more than 200 from the core. from the weakest to the strongest. lua is extended to add a new generator function for the new turret type and some specifics. 9. 3. The Mobile Energy Lab fights with Lightning and Tesla turrets and has an overwhelmingly high damage output (often millions of damage per second) compared to other bosses. I always protect my root block in middle and late game ships. Have you seen enemies (or other players' ships) with this fancy light-show on board? They have a special upgrade equipped that greatly increases hull strength with just one little draw back: The damage taken by weapons of a certain damage type is also increased! Check out the Hull Polarizer upgrade in Avorion and decide - is it worth the risk?Currently you have both individual part health, and total system health (Hull integrity, if you will). Changes include a rework of galaxy generation, weapons, combat, progression, spawn. These aren't bugs, just quality of life suggestions. I have a question about damage types. 2. I also see that the hull damage multiplier is 1. Keep an eye out for Railguns with shield penetration especially. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. Jack_Miron. But I. This also happened pre 2. 1. First off, the mining missions do take a lot of investment to get to where we were in the loop of mining and refine commands. 4. 4. You can see where the field affects when you add/remove blocks in build mode. This stops weapons from constantly firing, affecting your damage per second. I also see that the hull damage multiplier is 1. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. xanion and naonite are average for weight. So guess i take for my ship Rocket and give AI ships Laser and Railgun ( have 2 AI ship right now) 1. They shoot, i see the projectile, they hit the ship, the projectile explodes, the enemy ship rotates from recoil, but it still remains at 100% HP and Shield. Avorion is not an MMO, and will never be one because it was not designed as one. Also cannon turret damage is fixed as well. 6 Patchnotes When your blocks start breaking off, your ship's stats go down - crew dies, energy levels sink, etc. When a server creates a new ship, it is usually randomly generated. I have a question about damage types. Use big armor pieces since damage upon destruction depends on block hp. The mini-bosses sound like fun too. 4. I. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. This page is a work in progress. It is a very strong boss and may be the most powerful ship the player will find in the entire game. 5468 6520 4149, also known as the corrupted AI, is an end-game boss, designed to be a massive version of The AI. It was designed to fend off the Xsotan invasion in the past. To each their own, of course, but just so you know. 5 rad/s and tend to lean towards fast and agile ships that can quickly close into and out of range for the. Avorion > General Discussions > Topic Details. Torpedoes are classified by two different attributes: the warhead and the body. Back again with more questions. Still can't explain the DMG. Thrusters and Engines become more effective when built from Titanium, and all other block types have. It's getting ridiculous, if I'm honest. These are the arguments passed to the server via the command line. Lets say they both have the same DPS on them. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. Then stack combat fighters with a good balance of plasma, lightning, and R-salvage for lulz. The only time it matters is on mining/salvage guns. m. Go to avorion r/avorion •. By the time you're in inner core you should have not less than 30 armed turret slots on your main ship, plus a full page of. 3 Naonite 3. Avorion features procedurally generated space ships and stations. 5 km. 0 and the shield damage multiplier is 1. But I. I am currently writing an update of my Custom Turret Builder mod. You still take full damage from everything else, and that everything else isn't much if you have a well built block. Salvaging turrets and modules is random and can also be done with normal weapons, does not depend on anything. I have a question about damage types. 4. Still even then you can brute force through it with end game weapons and/or a couple squads of fighters with plasma/antimatter. Avorion will feature procedurally generated space ships and stations. Without gunners, your machine guns won’t work, without mechanics your ship will slowly take damage, because there’s nobody there to put coal in the engine or whatever. It is not the damage boost that matters, it is their ability to quickly track the torpedoes that matters most. They're both 1000DPS. Keep holding shift and do this several times until you have a queue of several iterations. Salvaging turrets are found often in combat much more often with enemies that are utilizing salvaging lasers. #5. ie if two turrets are the same type, tech level and rarity but different materials then on average the one made out of the better material will do better dps. 16. The odds of a rarity increase are 20% per turret used. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10. With pulse guns and 90%ish pass through, sometimes enemies died before shields were fully down. Ammo Type Fire Rate Type Mag Size Body Damage Headshot Damage Availability; Kraber . E. Pirate encounters now respawn after 24h of playtime (newly discovered only). 0, since fighter range is limited to 3. "arg" after each command segment. These files are created during the initial. 12. 2 firerate and it deals damage every time I hit the center of mass, but does no damage for about 80% of glancing hits (the explosion visual appears on the side of the target, no damage numbers come up). Bonus damage to hull or shield etc. Let's say I generate a Laser turret with damage of 5. and then basically chase them down using coaxial weapons on the front. 4 and shield damage of 5. Probably a safe bet to stack whatever rare fighter you find in the 52 lvl equipment shop. 0 Hotfixes - (Date: March 17th, 2020) - News:. The farther you are from what it wants, the more damage you'll take and your hull will melt faster. Star Citizen Gameplay. 8 so far. I am currently writing an update of my Custom Turret Builder mod. If you dont have a lot of money to spend for rerolling, 5-10k will also be fine for endgame. © Valve Corporation. I am currently writing an update of my Custom Turret Builder mod. Get some r-type miners and good size cargo gold. All Discussions. Players can't really aim multiple weapon types with different firing patterns. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. I have to account for potentially millions of dps coming my way, hundreds of thousands of which might be punch through the shields, so that really only leaves me one style of gameplay/ship to do; Big, sluggish ships with shield reinforcers and boosters, and regularly boosting for 5 mins for shield regen. Ahem. Skills that can apply knocked down will have a note that says it's blocked by physical armor, so you would need to clear that armor type first. Lets say you have 2 turrets (any) 1 is Naonite and the other one is Avorion. Beta Branch Patch 0. But I. On the Avorion Wiki website, describing gun types and bonus damage, I understood what it said to mean that some of the buffs are already applied and shown in the stats, while others "like bonous damage to hulls or shileds" are added after. In the past, i've been able to repair friendly ships though. 0 and the shield damage multiplier is 1. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. Avorion eXtended - Starter Ships. I am currently writing an update of my Custom Turret Builder mod. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. If I remember correctly all engines provide the same thrust but have different hp and mass. 4. As they bypass shields and shields are usually 2-3x the hull value a normal weapon has to do 4-5x the damage to even get close to Pulse Cannon DPS. Now that the ends are made of armor blocks made of 375hp, trying to destroy any part in the middle of the chain, no matter how fragile, would need to receive at least. Select a ship and then one of the operation icons to get started. Some are more useful than others. There are ways to reduce it like you said, for instance turning collision damage down or off in the game settings or making parts of your ship out of stone. I equipped 6 naonite hull repair turrets on my ship, for a total of about 400/s, and my friend's titanium ship with 6k hull would not repair from it. Salvaging was nerfed a few patches back, it was far too effective. It has all the usual space sim stuff: You can mine asteroids. But I. Zandy man Jul 21, 2021 @ 1:21am. To get realy good weapons you either: - have drob luck and make a blueprint of it - gamble with a research station and make a blueprint of it I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. I Send the Swarms: +1 maximum Fighter Squadrons allowed at this Station. WIP didn't test compability with Avorion pre Beta 2. The hexadecimal table where one is to enter the code just says "A B". This is done with a mining laser. Damage and/or fire rate are also decreased in relation to overheating (so a weapon that overheats half the time will make a fighter based on half the damage, so the DPS is the same since fighters never. Everything else is fairly short range. 4 and shield damage of 5. 0. This interface varies from script type to script type. 0 and the shield damage multiplier is 1. Mattoropael Feb 14, 2018 @ 11:32pm. ini file (and the entire "Galaxies" folder) will not exist unless you have started and run the server at least once. Avorion. "Non functional blocks" (hull, armor, cargo) The mass/HP comparisons are covered in the wiki, and are generally uniform across respective block tiers and types. there are at least two distinct player types in avorion. But I. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. In such a case, you make selections then change those to a new type. Posted July 29, 2020. I am currently writing an update of my Custom Turret Builder mod. You can even let your own ships be generated by the game if you're not the building type of person. Yellow blip waves sounds alot more fun then Swarm-Gank. Not really no. I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. Weapons like railguns don’t necessarily get better with a higher DPS stat. Personally, I find it fun to have to manage positioning, weapon types, and weapon placement when fighting. 0 Branch. 7 Avorion 4 References Acquisition Materials can be acquired. example: /give -p dreadzep arg -g avorion arg -a 1000000 arg. but all n all collision is pain in the ♥♥♥. 4. Wreckages appear when ships or stations are destroyed. Go to avorion r/avorion • by. 3. Type; cookiebottest: frontend. Added a new sector type with many containers and asteroids . But I. 31 - Damage Type Rework & Enemy Variations Date: January 22nd, 2020 Beta Branch Note: These changes are currently available on the beta branch. simple factory chain that increase profits even further. Mining lasers can only obtain resources for one tier higher than themselves; an iron laser can only obtain resources for iron and titanium. But I. It's about 30M per factory, and you're looking for insane damage turrets - ones that hit 50-60K per slot. /port [value] listening port of the server Default: 27000. Class: Interceptor. If an escort ship would get ambushed with a probability of 15% or higher the sector is considered dangerous for your escort. Maybe salvage vs mining equalizes out when you have your AI controlled fleet doing the mining. Avorion > Workshop > Armored_Core's Workshop. Gotta look at Pulse Cannon damage in a different manner. 31. 4. So: guns with projectile - bolter, railgun etc - damage do shields 20% and overpass shields and 80% damage to hull if no shields 100% to hull. 4. This file is normally found in the folders /galaxies/avorion_galaxy. Its stats depend on your ship sizes, but you can easily expect 100mil shield and hull hp. meaning it wasn't an answer, it was almost. "-p" is the player you want to give it to. Anything else is pretty much useless: Missile damage doesn't seem to scale well, plasma same, railguns. then i got a few gold. just open the ingame chat by pressing "enter" and type a "slash" before each command and confirm the command you have chosen with enter. I also see that the hull damage multiplier is 1. Aside from that, look for turrets that have bonus shield and hull damage. Avorion is a very slow and methodical game (unless you jump too deep too early, then it gets pretty eventful). Avorion Admin commands. 0 and the shield damage multiplier is 1. Im betting your railgun is physical damage which is terrible at taking out shields so it will do much less damage to them and shields are not blocks so the penetration from railguns doesnt apply to them. < > Showing 1-15 of 47 comments. lua is the whole key to most of the balancing in this modpack, especially turret damage and hull amount increases. Let's say I generate a Laser turret with. I think that started in the Trinium areas. Ok SO here is the question. PD turrets have a bonus to turn speed, and are all near 99% accurate, so it seems range is the most important stat on a PD turret, so they have time to tack the torpedo. At least one of the two hanger openings cannot be obstructed or the fighters cannot be deployed. The resource type of the turret depends on the position in the galaxy. 0. But in that game you only have 'ammo' and 'supplies'. r/avorion • 4 yr. When I select 3 (AM), All ten tubes are immediately loaded with Antimatter torpedoes, until I select another torpedo type. Just returned to playing the game and I wonder what the purpose of the code fragments is. Any help would be appreciated. So, the repair system has some serious flaws. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. Either. They will also tractor in loot if they have the modules and room. Block and Ship damage from integrity-protected blocks reduced by 50%. Your auto turrets will still do their job and you can direct their fire without actually having to fire yourself. But I. can't point defence at that range. Usually that means that someone wants to rip me off and, as expected, it only fired 6 rockets before. Many people are apt to actually wonder if they're missing a special weapon or system upgrade or other special type of thing that needs to be done first and just simply bug out. The same applies to things like poison, shocked, stunned, burned, etc. I have however seen faction ships with 120k omicron, but merely 30k hull and shield, there other ships were far more balanced. Absolute blast to use (pun intended). 4 and shield damage of 5. Description. I have a question about damage types. 5 Fire Rate: 0. Lightening guns are a bit inaccurate, but have massive single hit damage to shields.